

Above the gate and temple entrance are images of the sun disk flanked by the outspread wings of Horus, the sky god. The two columns on the porch rise toward the sky like tall bundles of papyrus stalks with lotus blossoms bound with them. Lining the temple base are carvings of papyrus and lotus plants that seem to grow from water, symbolized by figures of the Nile god Hapy. One important symbolic aspect was based on the understanding of the temple as an image of the natural world as the Egyptians knew it. Even though this period of time has been done before in games and in all honesty with more depth and more personality.Ĭaesar 3 is set during ancient Rome which is kind of obvious when you think about it.Egyptian temples were not simply houses for a cult image but also represented, in their design and decoration, a variety of religious and mythological concepts. I still think that Sierra managed to capture the look and feel of ancient Rome very well, not that I have ever been there of course.

However, the story of the game where you are trying to become the greatest Caesar of all time as you build your vision of Rome up to the grandest ever is really cool. The presentation of the game is pretty solid in my opinion. Now, you are not getting a Rome as you would get in a modern game. However, for an isometric viewpoint from 1998, I do feel that things are far more detailed than most people will probably expect. The different buildings and even many of the people have more little details that do help bring them to life. I am not saying the game holds up amazingly well, but for a 20 plus-year-old strategy game, Caesar 3 is not bad at all. Speaking of not bad at all, the voice acting has aged better than many other games of this era.

We were getting into the “Dreamcast” era here and I do not know what it was, but voice acting during this time went through a 2-4-year period where it was laugh out loud bad.
